![]() ![]() And Thievery for Thane since it benefits his natural lockpick ability - Stuff of that nature, basically which origin character should specialize in what projected out over the whole course of the game. For example I'm thinking of things like leveling Lucky Charm and Persuation for my main character since that will be the one mainly opening containers and talking to people. * Suggestions for which origin characters I should recruit, which classes I should make them and how I should level them (especially their talents and civil abilities). No witless "always going through the exact same skills and motions for the rest of the game" one-trick-pony builds, I think the game should still be fun after all. * Great class and skill diversity with synergies both within and across party members to keep things fun, creative and offer interesting options during combat. * Fun and diversity is of moderately higher priority than outputting the biggest damage numbers. * Using four Origin characters with great class and racial (and if possible story) synergies. * Must be viable in tactician difficulty mode. * Builds that are "up-to-date" with the current Definitive Edition patch. Guess what - this will be my fifth attempt at finishing this game and of course I forgot a lot about the builds and I bet many things have changed since I last played a year ago so I wanted to ask you good people what you would recommend as a fun meta party build. Beforehand I always used to read up a lot on builds to meticulously plan out my whole party beforehand. I've backed DOS2 on KS back in the day and probably started around three or four games and every time real life interfered around the time I left Fort Joy and entered the woods and then I had to stop playing for a few months and when I came back I always started a new game on tactician. the enemies will determine how easy the battle is.A few lines of personal rambling first, so skip straight to the TL DR part if not interested. Focusing fire to take down enemies is the best offensive and defensive strategy. There are very few battles where the enemy has immunity to one type of damage. So how does this affect party composition? Well, if you’re running a four person team, you want either 2 of each type of damage (physical or magical) or you want to focus primarily on one type of damage. For example, building an archer? You only need enough Huntsman for the skills while maxing Warfare and Finesse first. If I didn’t name a skill school, it’s because they tend to be used more for utility or you only need enough points in them to get the skills you need. These are best by maxing the element associated with them and maxing INT asap. All of these are best boosted by Warfare first for max damage.įor magical, you have the different elements (Aero, Hydro, Pyro, and Geo). magical damage, and then you have the different types of each.įor physical, you have builds like a two hander (2H), sword and board (1H), archery, daggers, and blood magic. You’ll quickly learn that “class” isn’t really a thing in DOS2. Vendor Prices, Bartering & Attitude Formula Level Up: Attribute, Skill & Talent Point Breakdown The Quick Questions and Looking for Group Threads exist for a reason, use them. >!This is spoilery!< to get This is spoilery ![]() Submissions should relate to Divinity Original Sin or other works of Larian Studios.ĭo not put spoilers in the title of your post and mark your posts. Join up with a friend to play online in co-op and make your own adventures with the powerful RPG toolkit. Gather your party and get ready for a new, back-to-the-roots RPG adventure! Discuss your decisions with companions fight foes in turn-based combat explore an open world and interact with everything and everyone you see. Welcome To The Divinity: Original Sin Subreddit! Looking for a Group to play with? Try this thread || Discussion Overview
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